
In the tradition of Battlefield, you can go for a more anti-vehicle setup by choosing Ion Torpedoes, or you can go more anti-personnel by picking the equivalent of a sniper rifle. Thankfully, the accessories serve to vary things up a bit and with only three slots to choose from, selecting them requires a bit of thought. Not counting the accessories, there are a grand total of ten blasters in the launch version of Battlefront. Battlefront covers the basics reasonably well, from automatic weapon-style blasters to weapons that are akin to sniper rifles, but the selection is currently limited. In all honesty, I wish there were more weapons. There are no classes to choose from, so you can mix and match them to your heart's desire, though it's unfortunate to see some of the interesting class dynamics from Battlefield get lost in the process. Pretty much all of the weapons come straight from the original films, from Han Solo's familiar sidearm to the standard Stormtrooper rifle. As you play more matches and gain XP, you earn more weapons, some of which are quite powerful. Before a match begins, you can choose from a mix of short-range and long-range weapons, as well as a handful of accessories like thermal detonators - basically grenades - and power-ups. Structurally, Battlefront has much in common with other modern shooters. With all that said, let's dive a little bit deeper into what Battlefront has to offer. I had a serious case of "just one more match" syndrome this past weekend - a feeling aided by the minimal loading time and setup.

Even the big 40-player modes typically finish up in 25 minutes or less, which is a far cry from the hour-long sessions of the past. The core of Battlefront is actually quite strong in the way that it rolls up the best elements of Battlefield and the original Star Wars Battlefront and mates it with an almost Call of Duty-like sense of pace. I've definitely had fun, though - a lot of it. And as much fun as I've been having, I can't shake the feeling that it's becoming repetitive rather quickly.

It hasn't taken long for its limitations to become clear - an intense weekend of play was enough to unlock almost all of the weapons, items, and customization options. It's an extremely cynical move by Electronic Arts, one no doubt calculated to turn Battlefront into a "platform" so that it can pay the price of obtaining the Star Wars license.Īs of right now, $59.99 will net you roughly 12 maps spread across four planets, nine modes, and a handful of limited tutorial and single-player challenges. The bulk of Battlefront's content - modes, maps, and heroes - is to come in additional expansions, the first of which is the Battle of Jakku next month. After the disappointing Battlefield 4, DICE has outdone themselves with Battlefront.īut after playing Battlefront almost non-stop for a solid week, it's hard to deny the basic fact that there's not enough game here. It's brisk, it's big, it's beautiful, and it's entirely faithful to its license.

You know, in some ways Star Wars: Battlefront is my favorite shooter of 2015. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247. Review conducted at an event hosted by Electronic Arts as well as in private during the public early access period ahead of launch.
